AI Insights · Timothy · October 2021
Top 5 Real-Time Strategy Apps on iOS in Colombia Q3 2021
In Q3 2021, the top 5 real-time strategy apps on iOS in Colombia showcased varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower highlights key trends across these popular titles.
During the third quarter of 2021, the top 5 real-time strategy apps on iOS in Colombia experienced diverse trends in downloads, revenue, and active users. Below is a detailed performance analysis for each app, based on data from Sensor Tower.
Clash Royale by Supercell saw fluctuating weekly revenues, peaking at approximately $9.6K in early August and $8.7K in the first week of September. Weekly downloads showed a gradual decline from early July, starting at around 3.5K and ending the quarter at approximately 2.6K. However, the game maintained high engagement, with weekly active users rising from about 66K in late June to a peak of nearly 78K in mid-September before slightly dropping to around 75K by the end of the quarter.
Art of War: Legions from Fastone Games demonstrated a significant spike in weekly downloads, notably reaching approximately 421 in the final week of September. Revenue exhibited variability, with notable peaks around mid-July at $471 and a low of $68 at the end of the quarter. The game's active user base saw an upward trend, starting from about 1.8K in late June and peaking at approximately 2.4K by the end of September.
TFT: Teamfight Tactics by Riot Games showed consistent weekly active users, maintaining figures around the 2.4K mark, with a slight peak at 2.7K at the end of September. Weekly downloads were relatively low, with a peak of 97 in late July and ending the quarter at 71. Revenue remained modest, fluctuating between $39 and $276 throughout the quarter.
Dawn of Titans: War Strategy from NaturalMotion had a relatively stable performance in terms of downloads, with minor fluctuations and peaking at 20 in mid-September. Revenue showed variability, peaking at $183 in mid-August and ending the quarter at $145. Active users remained low, with a notable peak of 37 in the final week of September.
South Park: Phone Destroyer™ by Ubisoft exhibited varied trends in downloads, peaking at 58 in mid-September. Revenue was relatively low, with a peak of $131 in early July and ending at $13 in the last week of September. The game maintained a stable active user base, starting from 153 in late June and peaking at 236 in mid-September before settling at 178 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower.